About

Lost Portal CCG is being developed for iOS.

20 thoughts on “About”

  1. Best card game on iOS!
    I would like to adjust the difficulty later in the game. The easy mode is to easy now. Can this be in the next update?

    1. Thanks, I’m glad you are enjoying the game! I will consider your request to be able to change difficulty after the game has started. I don’t know what update that might be in, as I am currently focused on some other changes which will add additional content.

  2. Has something gone heywire with the game?
    I have the game on my iPad and it appears that there was an update on 3rd July but for some reason I am unable to download it.
    If I do a search for Lost Portal in the App Store for both an iPad version and an iPhone version both results come up as “no results”.
    I am in Australia.

    1. There is an issue with 1.0.7 that I am currently investigating. To avoid impacting any more players I have temporarily pulled Lost Portal from the App Store. Once the issue is resolved (hopefully soon), I will upload a new version and return the game to the App Store. Sorry for the inconvenience!

  3. Absolutely love this game. Love it! I look forward to any other releases you guys have. Anyway, any gameplay offerings pnce the main campaign is complete? Or is that just all?

    1. Glad to hear you are enjoying the game! Please leave feedback on the App Store as that helps others see the game. I am currently working on some additional FREE content for the end-game that will allow you to continue to play after the main campaign is over. There will be new dungeons to explore and enemies to defeat!

      1. Did leave a 5star. I very much appreciate this game, regardless of my typically highly scrutinizing opinions. This games pros-to-cons is stellar.

  4. The game is absolutely great so far I am deep into my third dungeon.

    Only issue I have is I don’t seem to be able to spend my ability points after leveling up. I have accumulated 6 so far and whenever I click on the green dot it takes me out of the “status” menu.

    Is there something I am doing good wrong?

    Thank you

    1. You need to go to the ability trainer and click on to the specific ability then down below you can upgrade your skills by gold

  5. Excellent game! I have spent many hours on it so far. I have one potential bug report and one request.

    Bug – Ghostly protector discards an item when returning to your hand. Other creatures die, and the item stays in play. This item discard really limits the Ghostly protector’s utility. If this is intended, it should be stated in the details on the card.

    Request – Arenas. Because it’s difficult to boost the win percentage when playing fair (even the best deck can fall prey to being outdrawn) and because there are so many battles in the campaign, it’s easy to lose all money. And there no way to test a deck’s effectiveness against different builds. An arena would solve this. It could be a reward for beating a town – arena with all the town monster decks that awards money for a win, with no entry fee. Or maybe it awards a specific card after a number of wins. Could add some kind of replay ability – give a reason to revisit a town.

    This is an excellent game. It’s put together well. I’m happy playing it for hours. And it’s nice being able to have 4 decks to choose from.

    1. I am glad to hear you are enjoying Lost Portal!

      Yes, that is not a bug regarding Ghostly Protector and items. All “return creature to hand” effects, including the spell “Reversion” work that way. It gives blue a nice Magic Item removal card, but it does make Ghostly Protector a bit less powerful. I have updated the description for its ability, so you’ll see that in the next update.

      Your Arena idea is a good one. I have considered various related ideas such as a “Deck Trainer” that lets you test your deck build without risk. Your ideas are on the wish list. My ability to work on them depends directly on sales, so please tell your friends to get Lost Portal if they haven’t already and leave a positive review in the App Store!

  6. This is really a great game! It has become my go to mobile game, not just in card/boardgame niche, but over all. Wonderful work mixing a RPG with a card battler. The single player aspect is so great. Quick suggestion and maybe its been mentioned before, but please add single “Clear Deck” option to remove all cards from one of your decks 🙂 Keep up the good work, Mike! I, and I’m sure others, hope to see more great stuff from you, updates, PAID expansions…. etc. Cheers mate!

    1. Hi Nick,

      I am glad you are enjoying the game. I like the “clear deck” idea and will add it to my list for a future update. I have had a few requests around improving the deck editor and I can see where clearing a deck with one button press would be handy.

      Mike

  7. My main complaint about Lost Portals is that all my other games are getting lonely. Very fun. A few suggestions mostly just for information. It would be helpful if you listed the name of the adversaries on their card or otherwise allowed some way to judge difficulty before attacking. I know that the portrait can help but there are some duplicates and some are pretty similar.

    It would also be helpful to show which deck is currently in play as well as the level of difficulty that was selected. If this info is available, please let me know where it is and what I missed.

    A last thought, it would be cool (but maybe too easy) if you could specify an aeon preference by deck. I.e. Be able to change your aeon preference.

    Thanks again for a great game and your continued support of it.

    1. Reply to myself. One other thought. You might want to move the victory/defeat messages a bit – maybe center them a bit more. They can block the value of the last gained/lost treasure.

    2. I am glad to hear you are enjoying Lost Portal and I appreciate the comments. Some responses:

      ENEMY INFO
      I agree that it would be good to have a way to view the enemy before dueling them. So far, I haven’t thought of a graceful way, but I will give it some more thought. Another button, perhaps, that pops up (i) info buttons above them that you could then press that then pops up their card (i.e., the same information you get when you double-press them during a duel). I’ll experiment and see if I can do something that works well.

      ACTIVE DECK & DIFFICULTY
      Right now, you have to go to the Deck Editor to determine which deck is active, so maybe it would be good to see that on the player card that pops up when you press the “Status” button. The difficulty is viewable if you go back to the campaign menu screen, but I can look to add that onto the status card.

      AEON PREFERENCE PER DECK
      The color affinity is currently tied to the player and I am not sure I want to change that, but I will give it some thought. I can certainly see the appeal of changing it based on the color deck you build.

      I have also given thought to allowing edits of your player at the campaign menu. For example, changing the portrait, name, difficulty and perhaps even color affinity.

      1. Regarding enemy info, I just came up with a simple solution. The next update will allow you to “long press” on an enemy and its player card will pop up, allowing you to see its name and stats prior to starting a duel.

        1. The next update will have the active deck name and the difficulty level printed at the top of the player card, which pops up when you press the “status” button (and now when you long press on your card).

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The collectable card adventure game